Dulelerghere
Dulelerghere
Small City, Uzas Wilds — South of Hurmfar Tyn Region
Dulelerghere sits low and broad along the eastern bend of the Bralethrun River, four days’ travel southwest of the fallen dwarven stronghold of Vomboram. The town is not old by dwarven reckoning, nor young by human standards. It was raised where a single stone road meets fresh water and tree line—nothing more, nothing less—and it has endured by refusing to pretend it is anything grander.
The town’s character is practical cooperation. Humans handle river trade and overland caravans; dwarves oversee stonework, mills, and flood control; gnomes maintain counting houses, signal towers, and the modest arcane infrastructure that keeps the Bralethrun’s seasonal swells from claiming the lower wards. No culture dominates the others, and none are indulged—work is visible, shared, and expected. Dulelerghere does not celebrate harmony; it assumes it.
North of town, the Rynhollow Forest presses close. Timber, resins, and forage flow steadily south, regulated by strict quotas enforced as much by custom as by law. Overharvest is treated as theft from the future, a crime that earns quiet but lasting consequence. The forest is watched, not feared—though travelers are warned that the Wilds do not recognize town boundaries once night falls.
The stone road—known locally as the Old Spanway—is Dulelerghere’s lifeline. It connects the settlement to distant markets and, historically, to Vomboram itself. Since the stronghold’s fall, traffic has thinned but not vanished. Salvagers, scouts, and those with unfinished business still pass through, and the town has learned to ask few questions so long as tolls are paid and trouble stays outside the palisade.
Dulelerghere offers little spectacle and makes no promises. What it provides is rest, repair, and passage—safe enough to matter, humble enough to endure. Those who linger too long often find themselves contributing before they realize they’ve decided to stay.